The final game I developed with classmates in GIMM 400, this was the first time we used Unreal Engine.
Another game I developed with classmates in GIMM 400. For this one we used a Python-based machine learning script to control the AI opponent.
Defense of the Core
A game I developed with classmates in my GIMM 400 class. We built it in Unity, using state machines for the enemies.
Personal Space AR App
An app I developed with classmates in my GIMM 310 class using Unity's AR Kit. The goal of this project was to help children with autism and other learning disabilities understand personal space.
Field of War
A game I developed with classmates in my GIMM 250 class, built in Adobe Animate. This was the first group development project I worked on in the GIMM program.
Driving Simulator (St. Lukes)
The final project for my Engineering 130 class freshman year. We built a driving simulator in Unity to help rehabilitate patients who had suffered neurological trauma.
The first game I developed upon entering the GIMM program at Boise State. I built it in Adobe Animate in my GIMM 110 class freshman year.